Midseason TV 2010, Pt. II: Preview Edition
Picking up where I left off, the three shows I am most looking forward to in the next couple months. Counting down to most anticipated.
Picking up where I left off, the three shows I am most looking forward to in the next couple months. Counting down to most anticipated.
Well, it’s that time of year again. Yes. Reruns. We’re at the midway season in television land folks which means that we won’t have anything new on the horizon until after the ball drops–the one in New York not a metaphor for a bad omen of boom goes the dynamite.
So here then is a small summary, analysis, and wishes for the TV shows I have kept up with since they premiered in September. In retrospect they are amazingly slim pickings, but things should ramp up nicely come 2010 which will also be addressed in more detail. But here’s a hint. How the Cylons came to be, a final season, and an intersect is back and it’s badass. (more…)
I will start this rant with a disclaimer: I really, REALLY love me some Dead Space. Visceral Games (the developer for both Dead Space and Dante’s Inferno) created a really freaky, memorable and engrossing video game experience; it really is one of my favorite games this generation, easily competing with Gears of War 2 and Bioshock.
One of my favorite games of LAST generation has unequivocally got to be God of War 2. I have not owned a single Sony console in my life, but I did borrow a PS2 from The DLB and worked my way through the entire game, a full two years after the launch of the Xbox 360. While the God of War series isn’t really a poster child for subtlety and restraint, the execution of the action, the breathtaking boss battles, and the ever-changing-but-always-well-delivered set pieces made me feel like we had actually moved the ball forward to the endzone known as True Cinematic Gaming™.
You can imagine, then, that I had (perhaps unreasonably) high hopes for Dante’s Inferno. A combination of God of War-style gameplay and a studio that created one of this generation’s coolest games? Instant win, yes? (more…)
Ever since Geometry Wars on the Xbox 360 (or as my friend Tony calls it: Math Attack!), the dual stick shooter has been a mainstay in casual gaming. The genre lends itself particularly well to the Iphone as the lack of hardware buttons is easily forgiven by games where you only need to drag your fat thumbs along the screen. Today I’m looking at 3 dual stick shooters that I’ve recently discovered and enjoyed.
So here we are, over 6 months from the launch of the Palm Pre. It’s been an exciting time. We’ve seen a number of incremental firmware updates squashing bugs and improving features. We’ve seen the introduction of paid apps, and with it, the expansion of the app catalog to over 600 apps, with about a dozen new apps a day. We’ve also seen the launch of the Pixi, a stripped down Pre designed to appeal to first time smartphone buyers in a svelte candybar format.
Whoa.
So, not really for the kiddies…keep THAT in mind when you think about downloading/playing it.
There is a basic tutorial mode in the beginning that demonstrates what a badass bitch you are in the game. After that, they dump you into the most intensely confusing and difficult 3 minutes of gameplay you’ll ever play. I played it twice and nearly turned the demo off because I was SURE this was not a game for me.
The inevitable finally happened and the Whedonverse weeps once more. The Dollhouse has shut its doors. The sad reality, however, is Dollhouse turned out to be a house of cards with too much stacked against it from the onset.
Who it’s for: Fans of isometric hack’n’slash games who want loot to flow like water.
Who it’s not for: Anyone looking for a deep RPG in the style of Diablo.
Dungeon Hunter is a game that I really wanted to love. It has a few things really going for it. Better than average graphics, tons of items with varying properties to wear and/or wield, and a fairly responsive “left analog stick” control.
Soosiz is a 2D Platformer defined by its creators as a “Gravity-Defying Platformer.” That’s actually a pretty good one-line explanation for what has to be one of the best platformers currently available for the Ipod Touch/Iphone.