You mean there’s more?

If you haven’t taken a few moments to download the Crackdown demo (or the resulting hours that are whisked away by playing it over and over), you are missing out on a taste of one of the more enjoyable sandbox games I’ve had the pleasure of misbehaving in.  Say what you will about the graphical stylings (which are still more impressive, both in effect and scope, than any other sandbox game released), this is a damned fun game.

Reading the IGN blog for Gary Penn (Crackdown’s Product Architect and Content Writer), I found an interesting tidbit I’d like to share:

"The toyset and loose structure encourages experimentation, which was key for us. A theme that from the outset was summarised by one word: change. We wanted a toyset that clearly evolved into something so much more, not only to reward but also to offer greater scope for experimentation. Initially we explored change in great detail, from utterly customisable characters and all vehicles transforming according to an agent’s skills through to a playscape that changed according to player performance, eg: got obviously cleaner.

With the player toy we wanted to focus more on a multifunction tool like a Swiss army knife rather than a toolbox, in the way that a Swiss army knife has a diversity of functions built into a single device.

We also toyed with many other Agent skills such as surveillance, espionage, biological weapons… and gadgets. The thinking with gadgets was a specialised range of equipment developed by The Agency. The intention was to give us the scope to try anything a bit different that didn’t comfortably fit into the firearms and explosives repertoire. You’d collect cool and quirky equipment – prototypes to play with. (cough)DLC(ahem)."

As if this game needed something else to make it more enjoyable!  I’m really psyched about the possibilities; imagine a grappling hook or a hang glider or a freeze gun…what are your thoughts/suggestions on dowloadable prototype gadgets?

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