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Archive for June, 2008
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Way Too Human: The Update
Posted on June 30, 2008 | No CommentsQuick note: The Developer Diary #4 for Too Human is now on the Live Marketplace! Special thanks to Rob Semsey from Microsoft Game Studios’ Global PR for following up on this! -
Breaking: Your “Not Spring Dashboard Update”, hot ‘n fresh…
Posted on June 26, 2008 | No CommentsBeing bitter about the lack of a 2008 Spring Dashboard update is a full-time job, but I guess it’s OK for me to take a moment to stop my seething... -
My.Funambol now with less headache
Posted on June 20, 2008 | No CommentsI was going through the motions of setting up my new windows mobile phone (an AT&T Tilt, upgraded from my aging Verizon 6700), and got to the part where I…... -
A return to fun, it would seem…
Posted on June 17, 2008 | No CommentsI remember my stepbrother and I pooling our money and buying a Dreamcast (before the appearance and eventual dominance of the PS2). For us, it was a great purchase, since... -
BREAKING FABLE 2 NEWS!
Posted on June 16, 2008 | No CommentsWho knew I’d be privy to heretofore unavailable Fable 2 information just by moving to Austin, TX! I went out on my lunch break today, and as I drove past... -
Portal clearance sale
Posted on June 8, 2008 | No CommentsSo, for those of you who have either been living under a rock, or just afraid of trans-dimensional travel (or cake) your list of excuses for not checking out Valve’s... -
Way Too Human
Posted on June 6, 2008 | No CommentsA quick update before the weekend (albeit a week late!)… The 4th Too Human Developer Diary is on the Intertubes, continuing the story of “The Goblin Man of Norway”. (See... -
To Subscribe or not to subscribe…
Posted on June 5, 2008 | No CommentsSo after reading this article on lifehacker.com, it got me thinking. As anyone who knows me is aware, I’m a subscription entertainment junkie. I currently have a Rhapsody subscription for... -
“It’s good to play together.”
Posted on June 2, 2008 | No CommentsOzymandias wrote an interesting article awhile back regarding co-op and how it should (and should not) be implemented in this age of connected experiences. Recently, 1UP interviewed him and explored...


