I will start this rant with a disclaimer: I really, REALLY love me some Dead Space. Visceral Games (the developer for both Dead Space and Dante’s Inferno) created a really freaky, memorable and engrossing video game experience; it really is one of my favorite games this generation, easily competing with Gears of War 2 and Bioshock.
One of my favorite games of LAST generation has unequivocally got to be God of War 2. I have not owned a single Sony console in my life, but I did borrow a PS2 from The DLB and worked my way through the entire game, a full two years after the launch of the Xbox 360. While the God of War series isn’t really a poster child for subtlety and restraint, the execution of the action, the breathtaking boss battles, and the ever-changing-but-always-well-delivered set pieces made me feel like we had actually moved the ball forward to the endzone known as True Cinematic Gaming™.
You can imagine, then, that I had (perhaps unreasonably) high hopes for Dante’s Inferno. A combination of God of War-style gameplay and a studio that created one of this generation’s coolest games? Instant win, yes? Continue reading